how to create a static variable in blueprints?
Variables are static unless you have them exposed to editing or are changing them using the SET.
When you create a variable you can leave it at default and then set it in your nodes or enter a value which you can call on by using the GET.
Are you having an issue with a variable that is changing and shouldn’t be?
Please post up a screen shot and well see whats going on.
well depending on what you are trying to do you can either cast to that blueprint if its a controller,pawn, gamestate, playerstate or gamemode.
Otherwise you can make an interface blueprint.
how to get dosutp from other blueprints?
In my game, some graspable objects, defined in a class blueprint, are spawned in real-time, I would like to able to know how many are grasped during the game. I was thinking about using a static variable, please let me know how to manage that. thanks in advance.
Bobht please post this as it’s own question with a better description of what you are trying to accomplish
That is not a static variable. you should be able to alter a static and it alters across all instances.