I thought it would be pretty simple to create a blend space for a rolling ball animation. Turns out, I was wrong. I’ve got a very simple animation of my ball rolling, then I inverted the rate scale for rolling backward, and doubled it for “sprinting” and created an animation with no rotation for the “idle”. The problem inside the blend space is that when the “Speed” is in between the RollForward and Idle, it actually skips the animation rather than just slowing down the speed of the rotation. Here’s a video to show the issue:
Hi TorQueMoD, were you able to find a solution to this? I’m running into the same issue.
Sadly no.