Ok , i’m extremely new to this vfx thing(started messing with cascade and after effects for about 2 days) and it was quite a lot of fun and relaxing following the UE Cascade tutorials.
After this i got extremelly frustrated trying to create a smoke bomb effect.
My objective is create a smokebomb that works just like the CS:GO smoke, i mean, when you enter the smoke you can’t see anything.
But this is where my problem is: i have no idea on how to create this “thickness” effect on a particle(can’t see things inside the smoke).
The closest i got to doing something right was changing the screen alignment to velocity, this makes the particle don’t change direction when i’m close to it(but i still can’t get the “thickness” effect) , otherwise it’ll just rotate when i’m close to it.
How could i create this “thickness” effect so i can’t see anything when inside the smoke?Is this created through particle system?I’m starting to think such effect is not possible with cascade, am i right?If not, how could i achieve such effect?