I’m trying to implement a very short pause after a hit occurs, using Blueprints. The character does a three phase melee attack, and on the last hit, if you hit an enemy, I want there to be a tiny pause for 0.1 seconds. I tried using Set Game Paused, but that seems to pause the Delay node, while using Set Global Time Dilation also slows down the delay node. See below for what I tried to implement:
This one still causes the timer to slow down when using the Global Time Dilation node
Im guessing you want to slow down or pause the game for a second when your character is hit? If so then you need to do a Hit on Break and off the hit Set it an then connect the Global Dilation
I’ve found out the way to do this is to use a Timeline node, because inside you can set it to “Ignore Time Dilation”


