Hi I want to know how to create a skin for a dino if you can help me on that.
Well, all a skin is just a modified version of the mesh applied with an item.
First thing you need is a mesh to use as the skin then add it to a primal item. Use one of the skeleton skins in the devkit for reference.
Thanks I’ve done it but it seems the wine gets bigger when I put the skin
check the scaling on the mesh your’re adding as well as the transform on the item itself
The item -
The mesh -
thanks, They are on the same scale and the dino always gets bigger by putting the skin
I already solve it thanks for your help