I’ve been working for the past few days on getting a portal working, have looked through some of the available answers around.
I’ve based it off some of the components from the high-rise office example but it’s proving to be tough. Trying to do it based off dynamic material instancing like the in office example.
There are two blueprints - portal and camera. There is an interface between them with the function “GetOtherSide” with a single output of TextureRenderTarget2D.
Attached to this are the components in the blueprint. Will attach the blueprints themselves in the comments (can only do 2 attachments per post).
Hello Russell!
It’s great that you’ve got an answer for that question!
May i ask you for making a short video with overview of all of these functions setup? I’m novice there and don’t understand full setup and how to do it myself, even i see your blueprints.
With best regards,
Mike.