How to create a simple portal?

Hey guys,

I’ve been working for the past few days on getting a portal working, have looked through some of the available answers around.

I’ve based it off some of the components from the high-rise office example but it’s proving to be tough. Trying to do it based off dynamic material instancing like the in office example.

There are two blueprints - portal and camera. There is an interface between them with the function “GetOtherSide” with a single output of TextureRenderTarget2D.

Attached to this are the components in the blueprint. Will attach the blueprints themselves in the comments (can only do 2 attachments per post).

Here are the two blueprints for the portal blueprint (the thing that’s supposed to show the image from the screen capture).

Here are the two blueprints for the camera blueprint (the thing that’s recording the image from the other side of the map).

Hello Russell!
It’s great that you’ve got an answer for that question!
May i ask you for making a short video with overview of all of these functions setup? I’m novice there and don’t understand full setup and how to do it myself, even i see your blueprints.
With best regards,
Mike.

Hey Pirog! No-one has actually answered my question yet, those were my comments, so I have no idea how to actually do this.

That’s incredible that basic UDK function had not implemented in UE4 engine :C

I think it’s possible to achieve in code through UE4, just not in the blueprint view yet.