Hey guys, I’ve been trying to find a way to make a simple input buffer/queue but most solutions I’ve come across seem a little too complex for what I’m doing.
I’m looking to develop a system in blueprints where the inputs issued during an action would be saved until the current action is completed.
Example: If I press Q>W>E, I’d be locked in to Q’s animation until W can be cast, then W would be cast and then E and so on.
If anyone could share a simple solution or at least point me in a direction I’d really appreciate it.
Thanks in advance