I am looking for a simple tutorial on how to create a simple Triangle consisting of 3 vertices in c++ without any fancy additions like blueprint accessibility.
I just want to spawn a triangle by giving 3 hardcoded Vector points, adding the corresponding UV Coordinates and a material / texture. Voila.
I already checked out this Article: UE4 Wiki: Procedural_Mesh_Generation
But that just throws a finished and complex wall of code at me without any further explanation for starters. Besides the fact it beeing outdated in 4.8.