How to create a sequencer cutscene with the characters/camera dynamically changed during the runtime?

Say I have 10 player characters in my game. In one of the cutscene shot (in level sequence), I want to dynamically place 3 characters in specific position so that they are having a conversation for example. Characters each has its own animation clips, and characters need to be in a specific position so that it composes an intended framing from the camera view.

I can easily make this in level sequence but the choice of characters are static, meaning that I have to create all possible permutations to cover all the possible combinations for 3 characters appearing out of 10 player characters.

I’m pretty new to Unreal Engine so I’m pretty sure this sort of thing has already figured out by Epic. Can someone shed some lights on what I’m trying to achieve?

Thanks!

Take a look at this documentation for how to dynamic binding actors at runtime: