I created a custom widget in UMG. It consists of a button, an image on the button, and a text under it, all in a CanvasPanel. I replaced the button’s textures in the style tab with my own circular button images. But when I place the widget inside another widget blueprint and change its Size_X and Size_Y (in the same ratio), the circle gets deformed instead of scaling properly. How can I solve this problem? (hopefully without creating a button class from scratch)


