I’m trying to create a “surfing” movement where the character would smoothly slide on any surfaces.
It would be really similar to the sand surfing in JOURNEY.
Here’s some video:
I’m just trying to create a simple blueprint to run some tests. (I don’t even need the different character animations) I guess that the value that would be involved for surfing would be something like Forward Vector?
It would be absolutely awesome if someone could help me on this one.