How to Create a Rideable Surfboard in UE 5.4 VR Template (Movable Pawn Setup)?
Post:
Hi everyone,
I’m working with the UE 5.4 VR template and trying to create a surfboard that my VR avatar can mount and ride. So far, I’ve made the surfboard a movable Pawn with simulated physics and set it as grabbable.
However, I’m stuck on how to actually make the surfboard “rideable”—that is, allow my VR Pawn to hop on the board, control its movement, and essentially “surf” with it.
Does anyone have advice on:
- How to possess or attach the VR player to the surfboard?
- How to enable physics-based or user-driven motion?
- Whether I should use AttachToComponent, Possess, or another method?
Any tips or best practices would be greatly appreciated!
Thanks in advance!