I want to make a “skeletal mesh selection” as a property of a class (array), so that the user of the class can select which skeletal meshes the skeletal mesh component in the class can show - the skeletal mesh to show will be randomly picked from the array. This array can be quite big, hundreds of skeletal meshes, so I cannot just make an array of object references to the skeletal meshes since they are loaded then and to load hundreds of skeletal meshes to show one in the end is really a waste of resources. So I thought an array of soft object references would be the right thing for this, but they behave just like the normal object references and the skeletal meshes are automatically loaded when the class is loaded. Soft class references are not possible for skeletal meshes. So, object references, class references, soft object references and soft class references are not working. How to do this then?