How to create a proximity object with animations?

I want to create a proximity based ball that plays a Bouncing animation when the player gets too close, if the player gets too close then the ball explodes. However I’m completely new to Unreal Engine and have no prior knowledge on any programming beforehand. I have successfully created the “proximity mine” however implementing changing animations if the player gets closer is where I’m stuck. How can I get it so the animation changes from Idle to Bouncing when the player approaches?