How to create a prefab?

I have a dresser object. Each drawer and door is a separate blueprint I want to group all these assets together to make it easier to place. In Unity this is where I would just make a prefab but how do I do this in unreal?

Some people have told me to just put it all in one blueprint but doing that would involve massively rewriting my existing system which I don’t want to do.

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You can use a level instance.

Just position it all correctly once in your map, select all the parts, then from the actors menu

Now you can drag this map file directly from the contact browser into other maps ( or this one again ).

Awesome thanks!!

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