Change the Sine and/or period of the timer node to increase/decrease transition times. The round node rounds the output from the sine to 1 or 0 (white or black) for the alpha in the lerp. Hope this helps.
However it’s not what I’m searching for, indeed I’m trying to make a panner with multiple textures.
For exemple Texture1 goes top and Texture2 is on the bottom going up to and then replace Texture1.
After few seconds Texture 2 goes up and replaced by Texture3 etc…
Aha! I see, I’ll try to adjust the material to have this functionality when I can. I’ll post it soon.
What happens when it gets to the last texture? Does it start going back or does it roll ‘around’ to the first one?
Wow thanks a lot @Appear, I’m struggling a lot with this one!!!
Well it should roll from the last to the first one ^^ (btw I just checked and it’s the same like in the video at 0:44 )
Please tell me if I can help in any ways!
So it pans over different UV coordinates to change between the images. The difficult part is setting up the ‘if’ logic to make it stop when it needs to. This needs some tinkering to get right, but hopefully, it can be something to start with