How to create a non looping animation in a blendspace?

hi guys, maybe it is a silly question but i cant figure out how to do this. i am learning.

the context is: i have a blendspace 1d, three animations that i have put in the line graph, and i want to create a new smooth animation around these three.

the problem is: when i move the mouse over the line graph, the animations start looping quickly over themselves while the transition occurs, and that does not seems like a single animation.

then, how can i stop the loop for each animation in a blendspace?
maybe i am not understanding the usage of a blenspace or i can try another way to achieve this. i want to make a single animation made of other three animations with the blending effect.

thank you and sorry for my bad english, is not my first language.

You could even blend between animations without a blendspace. Just take a look into animation blueprint of the third person template. There is a state-machine that blends between a looping blendspace for idle-walk-run (that should loop) to a non-looping “Jump-Start” followed by a looping JumpLoop and yet again a non-looping Jump-End. So if you would blend between your 3 anims you could just add 3 states in your state machine and blend between them in various ways (linear, cubic, …) and pick a time for how long the blend should take if for some reason you take this route in your state-machine. If you would do that all the time (without any need to keep that modular) then I would screw them together in my 3D-application. If you would just add one animation sequence after each other (without any requirement for blending) then you could do this via AnimationComposite or AnimationMontage.

hi, thanks for your reply.

It is an attack animation so it does not need to be continually looping. however i think that adding more states to the state-machine will work fine.