How to create a Node with a Target and a Float

Hello UE Community,

I’m new on Unreal Engine 4 and currently I need some Help to realize an easy thing ^^. I want to create a “target” and a “Float” in the same node like below.


If some can let me know how I can do it I’ll really appreciate It.

Thanks :slight_smile:

Capsule half height is a property of that capsule component. To get or set it drag a line from that blue capsule component variable(or whichever component in a blueprint) then type the name of the property you want to modify and you’ll see get/set nodes for it.

And welcome to the forums!

Like you say it’s a property and now it’s working for me :slight_smile:
Thank you so much Jacky :slight_smile: