How to create a new event on a event track inside a sequence using Blueprints?

Hello everyone I’m trying to create a simulation on Unreal and for that I need to create event tracks with a event keyframe with some binding and payload. I manage to duplicate a existing event keyframe and place on new tracks but I don’t manage to change it’s settings and the event don’t work correctly, I need to manually change the values to the same values. I think I need to use the “Create Quick Binding Node” but I don’t know how to make it work. Can someone help me?

Bellow the event I need to add to the tracks
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