I need to create a blueprint that fires off a new event every time the same object is collided with. Is this possible? Or would I have to make multiple collision objects with different events in each?
I don`t have unreal atm, but what you could do is setup a counter with an **int **type variable, increment that counter on each collision, and do a switch on int . On each outgoing branch you program a different event… could also link it to a custom event!
it also depends on the number of different event you want! more then 10 could become tedious!