blueprint function library
but I don’t think what you’re doing makes a lot of sense in general, your logic should be event-based if possible rather than polling, try to run the logic when the controller possesses a pawn or something
blueprint function library
but I don’t think what you’re doing makes a lot of sense in general, your logic should be event-based if possible rather than polling, try to run the logic when the controller possesses a pawn or something