How to create a loop animation in UMG by Blueprint

As SilentX said, this seems to be the easiest way I found to loop anything.

It still doesn’t resolve my issue of not being able to animate separate tracks, or set position on the timeline (say I need a fly in, and later I need to call a fly out).

But we have to accept that this is in its infancy and is miles ahead of what we had for canvas!

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