How to create a loop animation in UMG by Blueprint

In single loop mode:
In single loop mode (“Num Loops to Play” = 1) there is the option to use the node “Bind to Animation Finished”.
In endless loop mode:
Is there a possibility to trigger an event at the animation end before it starts again?
For me the node “Bind to Animation Finished” doesn’t get triggered in endless loop mode (“Num Loops to Play” = 0)

1 Like