How to create a level menu screen with buttons enabled on a condition?

i had the wrong screenshot attached to the post above, i have fixed it that may give you some idea
But if your simply trying to access the value of Quota

@RetroMonroe
you’d do the same thing in the widget,
cast to->Get “Quota”


i believe this is what your looking for Something like this

Generally speaking id do the math of the points in the Game mode or level bp then retrieve it with the cast to node

Character>tells gamemode hey i got X points, gamemode verifies it is within range ( verify sp you can prevent it being as easy manipulated by cheat engine for example )

Then in the Widget youd do Cast to gamemode → get Quota → Some action ( load level )

Finally in the character BP you’d just create the widget when your near the console object/asset

hope this helps cheers!