What you want to do is add a box collision component to your bullet blueprint, set it’s x,y,z dimensions to match the bullet trail. Make sure the box collision component is a child of what ever changes the rotation of the bullet, so the box collision component rotates with the bullet.
Ok, I added a collision box to match (somewhat) the ribbon trail when it’s at maximum velocity, however, the trail size is dependent on the velocity. This is an issue when it’s shot at a slow rate. Would you know how to grab a trails parameters and make the box size a child of that?
Here is a thought. Can you put a 100mm static mesh behind your trail, see how far that is compared to velocity. compare with another length and compare.
Or
Emitters must have a set tail length v/s impulse/velocity, can you find either of them?