I’m not sure how that works on VR and how to use it here but you can use raycast .
Raycast goes as line and overlap first actor. (Or all actors if you use multi trace)
- Draw line if you want to see this.
To draw line use Rama victory plugin
https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/4014-39-rama-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required
Or create C++ class and inherit from PDO
Write comment so I will maybe find code with that (I have it somewhere).
you can use this for BP solution (I didn’t tested that myself)