Hi! I’ve just started using UDK 4 and I need some help.
I want to create a game where I’m capable to control an airport Jetway/Boarding Bridge like this video https://www.youtube.com/watch?v=SDxyQW7YKkI , using blueprints inputs to control it. What I need to know to to accomplish it?
You can do this with a single blueprint actor and a few different static meshes. Put all the meshes together and all you are doing is changing their location and rotation by holding down a key.
The actual “flexible” plane connector part might be a bit more complicated though but you can do that with a 3D model and using morph targets.