Add a scene capture actor attached to the main camera:
Create a render target texture the size of the screen:
Disable motion blur and dont use temporal anti aliasing
add some tag to the actors you want to be invisible like ‘ignore’
then add those tagged actors to your capture ignore list like this:
create a material (unlit) with the captured render canvas as color)
I think thats all…just in case this is the blueprint of the map
THIS HAS A LOT OF LIMITATIONS AND IS NOT CHEAP> I AM SURE THERE IS A BETTER APPROACH.
Cya