Hello im looking to create a material that when applied to a mesh it makes it transparent/invisible but also blocks the camera from seeing/rendering things behind the mesh…so if cube has the material and there is a cylinder behind the cube you cant see the cylinder or it would look like there would be a cube shape masked out of the cylinder (if the cube is smaller than the cylinder)
Ok gave this a go and I dont think its going to work but im not the most experienced…im building off of the AR template…so I cant have actors in the scene to start and im not knowledgeable enough to tweak the BP you created to test if it will even work
ok so build this one out and works as advertised…as soon as I swapped the cube for a different static mesh that was less cube like…lets say an airplane shape for example it wont work…in the vid they use a cube mask in the bp.…ive experimented with the sphere mask as well….still not working
thanks for the help, really appreciated it…learning alot
Hey, have you solved this yet? i’ve tried all aproaches i could find but nothing was 100% mesh based, Custom depth stencil method depends on camera angle, Nearest DF has many issues, Box mask will always be a box (obviously)