How to create a HUD

Hey guys,

Can someone have the documentation to create our own HUD?

UMG docs should help: https://docs.unrealengine/latest/INT/Engine/UMG/QuickStart/index.html

thanks a lot

I started my project with a blank project, but how can I make the camera and the control like top down project

The easiest way would probably to just make a new top down project and copy the functionality in the player over.

But, I want to create a HUD for a MOBA, not for a first person shooter. Did the blueprint will be the same ?

Yep, with UMG you can create a HUD/Menu for every type of game -> works the same as in a fps game :slight_smile:

It would be better to start worrying about things like a pretty HUD and so on until you’ve got the basics learnt, such as setting up your cameras and basic gameplay elements. Just my 2 cent tips…


what is that ? I can’t find it in the research.

When I passed the mouse, it’s wrote Vector substractor, but I can’t find it.

Can Someone Help

That’s a “vector - vector” node :slight_smile:

It’s a Minus node for Vector.

So when you drag the yellow line out type in ‘-’ (without quotes) and pick the one that says vector…

All its doing is Vector - Vector = New Vector.

Basic Math node.

thanks a lot

I want to create A menu where the person can choose is caracter, and this caracter appear in the game. How can I do that?

(I want to create a menu like LoL, where you can play, go to the shop, etc…)

Take a look at this free project: ?v=5DF9JSCyMss There you can see how it works :slight_smile:
Otherwise you will get some more information here: https://forums.unrealengine/showthread.php?63945-Character-Select-Screen