@Micheal Noland, yep, it shows up in blueprints now! Thanks 
@jwatte, here’s my GB.h code (GB is the name of my project):
[HR][/HR]
#ifndef GB_H
#define GB_H
#include “Engine.h”
#define COLLISION_PROJECTILE ECC_GameTraceChannel1
#endif
#include “GB.generated.h”
UENUM(BlueprintType)
enum EItemAnimType
{ None UMETA(DisplayName = “None”),
Rifle UMETA(DisplayName = “Rifle”),
Handgun UMETA(DisplayName = “Handgun”),
Melee UMETA(DisplayName = “Melee”)
};
[HR][/HR]
And I get this huge wall of errors:
c:\users\greg\documents\unreal projects\gb\intermediate\build\win64\inc\gb…/…/…/…/…/Source/GB/GB.h(26): error C2011: ‘EItemAnimType’ : ‘enum’ type redefinition
1> c:\users\greg\documents\unreal projects\gb\intermediate\build\win64\inc\gb…/…/…/…/…/Source/GB/GB.h(26) : see declaration of ‘EItemAnimType’
1>c:\users\greg\documents\unreal projects\gb\source\gb\GB.h(26): error C2011: ‘EItemAnimType’ : ‘enum’ type redefinition
1> c:\users\greg\documents\unreal projects\gb\source\gb\GB.h(26) : see declaration of ‘EItemAnimType’
1>c:\users\greg\documents\unreal projects\gb\source\gb\GB.h(26): error C2011: ‘EItemAnimType’ : ‘enum’ type redefinitionc:\users\greg\documents\unreal projects\gb\source\gb\GB.h(26) : error C2011: ‘EItemAnimType’ : ‘enum’ type redefinition
1>
1> c:\users\greg\documents\unreal projects\gb\source\gb\GB.h(26) : see declaration of ‘EItemAnimType’ c:\users\greg\documents\unreal projects\gb\source\gb\GB.h(26) : see declaration of ‘EItemAnimType’
1>
1> GBUIWidget.cpp
1>c:\users\greg\documents\unreal projects\gb\source\gb\GB.h(26): error C2011: ‘EItemAnimType’ : ‘enum’ type redefinition
1> c:\users\greg\documents\unreal projects\gb\source\gb\GB.h(26) : see declaration of ‘EItemAnimType’
1> GBPants.cpp
1>c:\users\greg\documents\unreal projects\gb\source\gb\GB.h(26): error C2011: ‘EItemAnimType’ : ‘enum’ type redefinition
1> c:\users\greg\documents\unreal projects\gb\source\gb\GB.h(26) : see declaration of ‘EItemAnimType’
1> GBShirt.cpp
1> GBClothing.cpp
1>c:\users\greg\documents\unreal projects\gb\source\gb\GB.h(26): error C2011: ‘EItemAnimType’ : ‘enum’ type redefinition
1> c:\users\greg\documents\unreal projects\gb\source\gb\GB.h(26) : see declaration of ‘EItemAnimType’
1>c:\users\greg\documents\unreal projects\gb\source\gb\GB.h(26): error C2011: ‘EItemAnimType’ : ‘enum’ type redefinition
1> c:\users\greg\documents\unreal projects\gb\source\gb\GB.h(26) : see declaration of ‘EItemAnimType’
1> GBBackpack.cpp
1>c:\users\greg\documents\unreal projects\gb\source\gb\GB.h(26): error C2011: ‘EItemAnimType’ : ‘enum’ type redefinition
1> c:\users\greg\documents\unreal projects\gb\source\gb\GB.h(26) : see declaration of ‘EItemAnimType’
1> GBWeapon.cpp
1> GBInventoryManager.cpp
1> GBInventoryItem.cpp
1>c:\users\greg\documents\unreal projects\gb\source\gb\GB.h(26): error C2011: ‘EItemAnimType’ : ‘enum’ type redefinitionc:\users\greg\documents\unreal projects\gb\source\gb\GB.h(26) : error C2011: ‘EItemAnimType’ : ‘enum’ type redefinition
1>
1> c:\users\greg\documents\unreal projects\gb\source\gb\GB.h(26) : see declaration of ‘EItemAnimType’ c:\users\greg\documents\unreal projects\gb\source\gb\GB.h(26) : see declaration of ‘EItemAnimType’
1>
1>c:\users\greg\documents\unreal projects\gb\source\gb\GB.h(26): error C2011: ‘EItemAnimType’ : ‘enum’ type redefinition
1> c:\users\greg\documents\unreal projects\gb\source\gb\GB.h(26) : see declaration of ‘EItemAnimType’
1> GBProjectile.cpp
1>c:\users\greg\documents\unreal projects\gb\source\gb\GB.h(26): error C2011: ‘EItemAnimType’ : ‘enum’ type redefinition
1> c:\users\greg\documents\unreal projects\gb\source\gb\GB.h(26) : see declaration of ‘EItemAnimType’
1> GB.cpp
1>c:\users\greg\documents\unreal projects\gb\source\gb\GB.h(26): error C2011: ‘EItemAnimType’ : ‘enum’ type redefinition
1> c:\users\greg\documents\unreal projects\gb\source\gb\GB.h(26) : see declaration of ‘EItemAnimType’
Actually, it’s the same error over and over again. But how do I fix it? 