UFUNCTION(BlueprintCallable)
virtual void ReturnSkeletalMesh(FName Name, /*out*/ USkeletalMesh*& SkeletalMesh, /*out*/ UTexture2D*& Texture2D);
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UFUNCTION(BlueprintCallable)
virtual void ReturnSkeletalMesh(FName Name, /*out*/ USkeletalMesh*& SkeletalMesh, /*out*/ UTexture2D*& Texture2D);