Hi, I wanted to create a system that would instance a footprint on the ground whenever the actor walks, however, I can’t figure out how to instance it properly. I also want to get the color of the ground and darken it so that the system works on all terrains. Any help would be appreciated
your pawn can line trace down to get the ground, use a physical material to determine the color and spawn at the hit location
How would a material get the color of the ground? A line trace doesn’t give color output right?
You might want to look into RVTs - runtime virtual textures.
It’s a kind of render target that you can draw to during runtime that you can sample in a material.
Apply that material to your ground/landscape and put your footprint logic in that material
In paperZD you can do it in the same way as 3D.
you just use a look up table, ie grass is green etc