Hi all,
Bit of a noob question here, but I hope someone can help me since I’ve spent most of the day looking at solutions which didn’t help me.
I am trying to create a progress bar that appears above either the player character or object set to a delay (which is a variable called ‘build time’).
Currently, the player enters a collision box which enables input. Once the player has pressed the correct button, a delay timer is set off (build time). After the delay is finished, the building (in this case a barricade on a window) appears.
What I would like, is for a progress bar set to this delay or build time to appear above the character or object while they are ‘building the barricade’.
I think my problem has to do with casting, which has always confused me as to what the object pin should be. Here is the graph on the progress bar that I have tried to get working so far.
If anyone could help me, or at least point me in the right direction, I would really appreciate it!