Hi, I’m looking to create attacks that function similar to Aquila from DmC where the weapon is detached from the player character, and moves around the character but I’m not sure what the best way to do so is.
I thought to create a spline that is attached to the character, and when the move is activated, the weapon is spawned and follows the spline. However, it is hard to time when the weapon returns to the character and when the animation of catching the weapon resumes.
Ideally I would want to be able to animate it as part of the attack animation itself but I’m not sure how to. Thanks in advance!