Hello,
I am trying to make a blueprint class where a lot of objects share the same material. I want these objects to glow when the player reaches a certain point in the level. So, I am controlling the emissive color value using a vector parameter which I plant to change by creating a dynamic material instance. However, I found out that for every object, I have to create a dynamic material instance and promote that to a variable which has resulted in a big list of variables.
So, is there a way to create a dynamic material instance whose values I can change and the change will be directly applied to all objects having the same material?
Thanks