I have made a simple LoadingScreen, but it is not really what I want…
After the Player has clicked in Mainmenu on Play, the GameMode adds an LoadingScreenWidget, which shows a Loading bar who is handled by BP, every few seconds the Progress gets a little bit further, after 5 seconds the LoadingScreenWidget gets removed and the Player spawns on a PlayerStart.
Yeah, it´s really the simplest way you can do it, but how can I make it dynamic?
I mean, if the Landscape, other Levels are not loaded, the progress stucks and only goes further after the specific Levels/Assets has been loaded.
If I have no LoadingScreen, the Player spawns 1-2 seconds after hitting Play and the Player falls under the Landscape, because only the PersistentLevel is loaded (Landscape is loaded a few seconds later)…
I have enabled WorldComposition, this means all SubLevels are streaming in, if they are in Range (Landscape is always in range, but loads after the PersistentLevel)
Would be nice if anyone can help