Hi,
I’m working on a project where I want to simulate a DMX-controllable LED ring in Unreal Engine. On-site, I’ll be using an actual LED strip arranged in a circular shape. My goal is to replicate this ring in Unreal Engine for visualization and control purposes.
My initial idea is to use the BP_StaticMatrix Blueprint as a base and modify it to create the circular LED layout in Unreal. I’d like each “LED” in the ring to be individually addressable and configurable, ideally matching the DMX setup in the real world.
Do you think this approach is the right way to achieve this? If so, could you guide me on how to proceed, particularly with the creation of the ring and the customization of each LED’s position and rotation?
Any help or suggestions would be greatly appreciated. Thanks in advance!
David