I want to model this for a game:
But how? oO I want at least 3 depressions in the middle for the balls.
But how? oO I want at least 3 depressions in the middle for the balls.
you are not sub-modelling? why not? its much easier
That mesh will sub-divide fine. There wont be any artifacts or issues. Wasn’t sure how you were going to use the result so I made something that could be used as a low poly model or be used for sub division.
Oh? Ok… This mesh looks already finished. Why subdividing it. LOL?
so many bevels O_ thats alrleady subdivided
ps: your way is very hard… look at this please:
If you want to bake the high poly sub divided model to a low poly model and use a normal map.
Oh, no, i need the holes as a mesh, not as a normal map. thanks