Been playing around some with Unity lately and been using the uScript editor to sort of “ease myself in” to the visual scripting thingy…
However I tried yesterday in UE4 to create a simple camera that I want to follow the player, sort of like a thirdperson camera… I know there is an option
to create this from an existing template, but just for the sake of learning… I thought that this might be a good “experiment” to get into the UE4 Blueprint scripting…
but Im actually not sure where to start… is there any good tutorial around for this or is it that simple that some kind soul could help me here?
What I actually would like to achive is an ortographical camera thats looking and following the player from the side (like and old school 2d platform-game, such as Super Mario Bros).
Thanks in advance!