In my own project I was trying to make an area which, after going up a set of stairs, is supposed to lead into a circular room. However, I don’t know how to make that happen as the only thing I seem to be able to do is make a rectangular mesh. How do I make this sort of circular mesh that has the same kind of X/Y/Z constraints as other meshes? I’m using UE4 v4.7.1.
You can use the Geometry Edit tool to extrude faces on the box, and then you can move the vertices around to make a cylinder shape
How exactly do I do that? I clicked my BSP cube mesh and the only options I have are Edit, Brush Clip and Pen. Extrude and something called Lathe is locked out. How would I go about turning it into a cylindrical shape?