I have tried to use decal to attach on the static mesh, find some tutorials only could do inside a level, don’t know how to do that in materials. I know it could be done in 3Ds MAX, but i don’t know how to use the tool. So is there some way to get it done inside the UE5?
Thank you!
Thank you for your time!
Actually, your answer inspired me, really a big help. But it has two problem:
- It has an arrow on every face, not the four side faces.
2.the arrow’s direction should be from bottom to top, indicates the cube movement direction in TapAway.
Here is my solution with your help.

1 Like