How to Create a Component for a DMX Fixture That Integrates into the Fixture Constructor in UE 5.5?

I have already implemented a profile function and now I want to convert it into a component for a DMX fixture (Moving Head).

Current Implementation:

  • The function works in conjunction with a material and masks.
  • It controls the parameters of the DMX fixture.

Problem:

I don’t understand how to turn the existing function into a separate component that will work with the built-in components of the DMX Plugin in Unreal Engine 5.5.

Does anyone have experience integrating custom components with the DMX Plugin?

1 Like