I have already implemented a profile function and now I want to convert it into a component for a DMX fixture (Moving Head).
Current Implementation:
- The function works in conjunction with a material and masks.
- It controls the parameters of the DMX fixture.
Problem:
I don’t understand how to turn the existing function into a separate component that will work with the built-in components of the DMX Plugin in Unreal Engine 5.5.
Does anyone have experience integrating custom components with the DMX Plugin?