I am trying to create a jump mechanic similar to the original Castlevnia’s committed jump arc, in a 3d side scroller. How should I either modify the jump code or create a blue print, to make a jump where the player can’t change their direction mid air?
I think what you’re looking for already exists built-in to your character. If you look in your CharacterMovement in the character blueprint, under “Character Movement: Jumping/Falling” you can change the Air Control. Setting it to 0 makes it impossible to change direction in air.
Thank you, it’s it works perfectly.
No problem