In my current project I am trying to create some kind of cleaning system that allows the player to go around and mop up the floor, I have a creature that slowly moves around the map and spawns decals on the floor that the player can then click and destroy.
This works however it’s very awkward and doesn’t look that great. The decals spawn but are obviously staggered and don’t work very well. I’ve been looking at other games like House Flipper and Powewash sim and trying to figure out how they do it.
My aim is to have a smooth line drawn behind the creature that the player can then mop up like in the images, but I’m not entirely sure how to go about this. Does anyone know of any tutorials or pointers for this kind of thing? Thanks in advance
Oh thank you! I’ve never even heard of this feature, I’ll take a look. Might be too early to ask but do you know if you’d be able to get a variable of if it’s all erased sort of thing? I’ll probably need to look into it more but that’s a great start,
So I’ve been looking into it and it’s kinda what I wanted to do. I currently have my creature drawing a line behind it and I can also interact with the floor and paint the same colour on but I have 2 issues:
I can’t figure out how to get an eraser to work, I’ve been using this tutorial mostly but I can’t figure how to add that function.
For some reason my paint isn’t just a block colour, it has either a random coloured border or inner part and I think it’s due to the material nodes using LERP or Multiply? But I’m not sure how to change it so it’s just a block colour. (The image is supposed to be Grey floor with Green paint.
I know exactly what you mean — trying to get that natural, smooth effect can be really tricky. I’ve wrestled with similar things and it does get overwhelming when it’s not coming together as you imagine
It’s a bit like feeling swamped by clutter at home — sometimes you just need a bit of expert help to clear things up! I found https://www.emop.co.uk/beckenham-cleaner really handy when the mess got a bit much.