How to create a class within a blueprint class?

let me explain with a simple example of say how it would be in C# to help understand

public class waveSpawner

    public class wave
    int waveNumber;
    int enemiesInWave;
    float timeBetweenEnemySpawns;

    public wave[] Waves = new wave[];

thanks to in advance for any help or attention

You can create an actor component and add these after to your other blueprint actors.

Or you could create a base blueprint parent class and set all your child blueprints to this parent class

Hope that helps you :slight_smile: