I know how to create a “Class” of blueprints by creating one parent blueprint and then creating child blueprints off that parent blueprint. Is it possible though to combine a catalog of parent blueprints into one class that I can cast to? I tend to get anomalies with child blueprints when playing as a client (specifically with collision related issues when a pawn is moving fast or has a strong rotation). Using parent blueprints seems to fix these but then I have a ton of separate blueprints I have to individually cast to. Seems like it should be possible to create custom classes of parent blueprints without creating children but everything I searched referred me to child blueprints.