How to create a Circular Mouse Motion as an Input?

How can i use a circular mouse Motion as an Input for an Event? For example when i want the Player to spin a Wheel and to do so the Player has to do a circular Motion with his mouse. Is there a way to see if the Player is doing a circular Motion and then create an Event out of it?

Ty for helping.

Ps: Sry if my English is not that good.

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No, but in ContentExamples project, in map BlueprintCommunication, you can find one setup with valve handle. I think it would be start point for setup you want.

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Ok thank you for ur fast Response.