How to create a character that can push another character with physics.

Hi guys,

I am trying to create ball character that can push another ball characters and be pushed by them.
To save a my time I don’t what use kinematic mode + manual pushing simulation

What I did
I created a char and added sphere as mesh

then changed settings to apply physics

Now I can’t move character and camera is detached.

Any ideas?

Thanks in advance!


I might have misunderstood but if you don’t want to manually create a push behaviour how would you want to do it otherwise?
How are you moving the character?

You could take a look at Unreals already made template where they have a ball with the specified controlls.
You can find the template when you create a new project from Epic Lanucher or Engine Source Code.