There is a way to do this with a construction script in blueprints. You should look at this: Blueprint Essentials: Using Loops Level Design | 10 | v4.2 Tutorial Series | Unreal Engine - YouTube
There is a way to do this with a construction script in blueprints. You should look at this: Blueprint Essentials: Using Loops Level Design | 10 | v4.2 Tutorial Series | Unreal Engine - YouTube